Project Plan - Basic Network C++ Coin Collector
Project Aim
To make a game prototype with networking focus and very basic mechanics. The aim is to better understand how the server client model works in Unreal Engine 4 and to write it in C++ instead of blueprints. The project will then be used as a base framework to further develop games with more advanced mechanics and gameplay features.
Requirements
Must have two players.
Must have an objective.
Must be multiplayer.
Must have a basic game loop.
Game mode rules
Coin Collector - players must collect more coins and reach the target.
Each coin awards 1 point.
Each point is recorded and stored in the game mode/ game state.
There are two teams - red and blue, this is assigned at the start of the match.
Actors required
Coin.
Player Character.
Interactions required
Player picks up a coin when they walk over it.
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