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Project Plan - Basic Network C++ Coin Collector

Project Aim


To make a game prototype with networking focus and very basic mechanics. The aim is to better understand how the server client model works in Unreal Engine 4 and to write it in C++ instead of blueprints. The project will then be used as a base framework to further develop games with more advanced mechanics and gameplay features.


Requirements

  • Must have two players.

  • Must have an objective.

  • Must be multiplayer.

  • Must have a basic game loop.


Game mode rules


  • Coin Collector - players must collect more coins and reach the target.

  • Each coin awards 1 point.

  • Each point is recorded and stored in the game mode/ game state.

  • There are two teams - red and blue, this is assigned at the start of the match.


Actors required


  • Coin.

  • Player Character.


Interactions required


  • Player picks up a coin when they walk over it.


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