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Dev Log 06/07/2021
I have integrated the Steam API into my multiplayer framework. This took some time as it required building systems into my framework to...
Dev log 23/03/2021
The Game State now holds the winning team ID. This is being used for both the clients and the server to determine who the winning team is...
Dev log 11/03/2021
Todays update is brief as some none project specific research was carried out. Details of the research will be not be included in this...
Dev log 09/03/2021
Match states The match states have been linked to both the game mode and the player UI. The game mode controls the game loop overall and...
Dev log 05/03/2021
Migrate game mode rules and game states The coin collection rules and score totals were originally kept in the game mode but this isn’t...
Dev Log 03/03/2021
The character and coin pickup actor have been added inline with the project’s requirements. The base character class is derived from the...
Project Plan - Basic Network C++ Coin Collector
Project Aim To make a game prototype with networking focus and very basic mechanics. The aim is to better understand how the server...
UE4 C++ Project
This is the start of a development blog for creating multiplayer capable games in Unreal Engine 4. The Aim is to learn how to make games...
Dead by Daylight: How the level design adds to the horror experience.
This is a paper written as part of my university training in games design. Abstract Dead by Daylight is an asymmetric survival horror...
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